AI Insights · Timothy · April 2025
Top 5 Physics Puzzle Games in Australia: Q1 2025 Performance Overview
Explore the performance trends of the top physics puzzle games on a unified platform in Australia during Q1 2025, including downloads, revenue, and active users.
In the first quarter of 2025, the top five physics puzzle games in Australia demonstrated varied performance trends across downloads, revenue, and active users. This data, provided by Sensor Tower, highlights the market dynamics for these engaging games.
Screwdom from Zego Global Pte Ltd saw a remarkable rise in weekly revenue, beginning February with $150 and peaking at approximately $58.5K by the end of March. Weekly downloads showed a similar upward trajectory, reaching around 23K in late February before stabilizing to about 13.5K towards the quarter's end. Active users increased significantly from 155 at the start of January to over 45K by March 31.
Screw Sort 3D - Pin Puzzle by Mindscaplay maintained steady weekly revenue, starting the quarter at $2.8K and ending at $3.8K. Downloads were strong initially, peaking at 8.3K in mid-January, then declining to 5.3K by the end of March. Active users consistently increased, reaching over 36.8K by the quarter's end.
Screw Away: 3D Pin Puzzle from WONDER GROUP HOLDINGS LIMITED experienced a gradual decline in revenue from $7.6K at the start of January to $4.2K by March. Downloads fluctuated, initially at 8.2K and stabilizing to around 4.8K. Active users saw a decrease from 32.5K to 28.9K over the quarter.
Screw It Out! by PIXON PTE. LTD. had a relatively stable revenue trend, starting at $541 and ending the quarter at $2.6K. Downloads varied, peaking at 7.4K mid-January and tapering to 3.1K by the end of March. Active users showed initial growth, peaking at 16.2K mid-March, before a sharp decline to 5.3K.
Angry Birds 2 by Rovio Entertainment Oyj maintained a strong revenue flow, starting at $17.4K and ending at $13.9K. Downloads remained steady, fluctuating slightly around the 4K mark. Active users peaked at 13.5K in early February, before decreasing to 9.7K by the end of March.
These insights are a snapshot of the dynamic puzzle game market in Australia, and further details can be explored on Sensor Tower's platform.